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Game info |
| | Jimmy Connors Tennis | | Genre | Sports Tennis | Developer | ATARI | Publisher | ATARI | Released | 1993 | Rating
| Graphics: | 7.0 | Sound: | 9.0 | Gameplay: | 9.0 | Overall: | 8.0 |
| Reviewed by | ndial | Jimmy Connors' Tennis is a (what else) tennis game released in 1993 for the Nintendo NES, Nintendo Gameboy and Atari Lynx home systems. |
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Review |
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STORY / GAMEPLAY Set at the Bella Country Club (home of Jimmy Connors' Invitational Tennis Tournament) the game allows one to four players to enter a variety of tennis courts, test their skills, play and win. The game's options include singles and doubles, court surface selection, four skill levels and Friendly or Tournament matches. The actual tennis match is a grueling challenge and requires time and practice to fully master where to stand, when to swing, what swing to use and where to aim, moves that must be decided within 2 seconds! So beginners will have to be a bit patient. To help, the easier levels display a square mark to show where to stand in order to counter strike the ball. The AI opponents are quite worthy and their level increases in a gradual manner as you advance. Handmade Software managed to deliver a solid, no-nonsense portable version to this sports family! All its challenging action, detailed graphics and crisp voices and sounds make this game a very welcome and satisfying addition to the Lynx's library! The most important thing is that the game is difficult but not in a frustrating way.
GRAPHICS / SOUND The graphics are great, with nicely drawn courts and fairly decent sprites animation! The sound features realistic thuds every time the ball bounces off the ground or is hit with a swing (this is the most common sound here!) But the most impressive of all is the crystal clear ref's sampled voice that announces the scores and the faults! | |
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Gameplay sample |
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Hardware information |
| Atari LynxCPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz MEMORY: 64KB RAM GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second). Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line) SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
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| 12bit RGB 4096-colours palette (16 on screen) | |
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